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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs

41 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{
private readonly SliderBodyPiece bodyPiece;
private readonly SliderCircleSelectionBlueprint headBlueprint;
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
var sliderObject = (Slider)slider.HitObject;
InternalChildren = new Drawable[]
{
bodyPiece = new SliderBodyPiece(),
headBlueprint = new SliderCircleSelectionBlueprint(slider, SliderPosition.Start),
new SliderCircleSelectionBlueprint(slider, SliderPosition.End),
new PathControlPointVisualiser(sliderObject),
};
}
protected override void Update()
{
base.Update();
bodyPiece.UpdateFrom(HitObject);
}
public override Vector2 SelectionPoint => headBlueprint.SelectionPoint;
}
}