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osu-lazer/osu.Game/Screens/Edit/Timing/DifficultySection.cs

49 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Edit.Timing
{
internal class DifficultySection : Section<DifficultyControlPoint>
{
private SettingsSlider<double> multiplier;
[BackgroundDependencyLoader]
private void load()
{
Flow.AddRange(new[]
{
multiplier = new SettingsSlider<double>
{
LabelText = "Speed Multiplier",
Bindable = new DifficultyControlPoint().SpeedMultiplierBindable,
RelativeSizeAxes = Axes.X,
}
});
}
protected override void OnControlPointChanged(ValueChangedEvent<DifficultyControlPoint> point)
{
if (point.NewValue != null)
{
multiplier.Bindable = point.NewValue.SpeedMultiplierBindable;
}
}
protected override DifficultyControlPoint CreatePoint()
{
var reference = Beatmap.Value.Beatmap.ControlPointInfo.DifficultyPointAt(SelectedGroup.Value.Time);
return new DifficultyControlPoint
{
SpeedMultiplier = reference.SpeedMultiplier,
};
}
}
}