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54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings
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{
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public class SettingsSlider<T> : SettingsSlider<T, OsuSliderBar<T>>
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where T : struct, IEquatable<T>, IComparable<T>, IConvertible
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{
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}
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public class SettingsSlider<TValue, TSlider> : SettingsItem<TValue>
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where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible
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where TSlider : OsuSliderBar<TValue>, new()
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{
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protected override Drawable CreateControl() => new TSlider
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{
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RelativeSizeAxes = Axes.X
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};
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/// <summary>
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/// When set, value changes based on user input are only transferred to any bound control's Current on commit.
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/// This is useful if the UI interaction could be adversely affected by the value changing, such as the position of the <see cref="SliderBar{T}"/> on the screen.
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/// </summary>
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public bool TransferValueOnCommit
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{
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get => ((TSlider)Control).TransferValueOnCommit;
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set => ((TSlider)Control).TransferValueOnCommit = value;
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}
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/// <summary>
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/// A custom step value for each key press which actuates a change on this control.
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/// </summary>
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public float KeyboardStep
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{
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get => ((TSlider)Control).KeyboardStep;
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set => ((TSlider)Control).KeyboardStep = value;
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}
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/// <summary>
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/// Whether to format the tooltip as a percentage or the actual value.
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/// </summary>
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public bool DisplayAsPercentage
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{
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get => ((TSlider)Control).DisplayAsPercentage;
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set => ((TSlider)Control).DisplayAsPercentage = value;
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}
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}
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}
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