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347 lines
14 KiB
C#
347 lines
14 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public partial class TestSceneBeatSyncedContainer : OsuTestScene
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{
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private TestBeatSyncedContainer beatContainer;
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private MasterGameplayClockContainer gameplayClockContainer;
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Set beatmap", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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});
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AddStep("Create beat sync container", () =>
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{
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Children = new Drawable[]
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{
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gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
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{
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Child = beatContainer = new TestBeatSyncedContainer
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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}
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};
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});
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AddStep("Start playback", () => gameplayClockContainer.Start());
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestDisallowMistimedEventFiring(bool allowMistimed)
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{
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int? lastBeatIndex = null;
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double? lastActuationTime = null;
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TimingControlPoint lastTimingPoint = null;
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AddStep($"set mistimed to {(allowMistimed ? "allowed" : "disallowed")}", () => beatContainer.AllowMistimedEventFiring = allowMistimed);
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AddStep("Set time before zero", () =>
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{
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beatContainer.NewBeat = (i, timingControlPoint, _, _) =>
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{
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lastActuationTime = gameplayClockContainer.CurrentTime;
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lastTimingPoint = timingControlPoint;
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lastBeatIndex = i;
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beatContainer.NewBeat = null;
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};
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gameplayClockContainer.Seek(-1000);
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});
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AddUntilStep("wait for trigger", () => lastBeatIndex != null);
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if (!allowMistimed)
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{
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AddAssert("trigger is near beat length",
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() => lastActuationTime != null && lastBeatIndex != null && Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value,
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BeatSyncedContainer.MISTIMED_ALLOWANCE));
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}
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else
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{
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AddAssert("trigger is not near beat length",
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() => lastActuationTime != null && lastBeatIndex != null && !Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength,
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lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
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}
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}
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[Test]
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public void TestNegativeBeatsStillUsingBeatmapTiming()
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{
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int? lastBeatIndex = null;
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double? lastBpm = null;
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AddStep("Set time before zero", () =>
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{
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beatContainer.NewBeat = (i, timingControlPoint, _, _) =>
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{
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lastBeatIndex = i;
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lastBpm = timingControlPoint.BPM;
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};
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gameplayClockContainer.Seek(-1000);
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});
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AddUntilStep("wait for trigger", () => lastBpm != null);
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AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 128));
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AddAssert("beat index is less than zero", () => lastBeatIndex < 0);
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}
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[Test]
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public void TestIdleBeatOnPausedClock()
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{
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double? lastBpm = null;
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AddStep("bind event", () =>
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{
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beatContainer.NewBeat = (_, timingControlPoint, _, _) => lastBpm = timingControlPoint.BPM;
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});
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AddUntilStep("wait for trigger", () => lastBpm != null);
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AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 128));
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AddStep("pause gameplay clock", () =>
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{
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lastBpm = null;
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gameplayClockContainer.Stop();
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});
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AddUntilStep("wait for trigger", () => lastBpm != null);
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AddAssert("bpm is default", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 60));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestEarlyActivationEffectPoint(bool earlyActivating)
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{
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double earlyActivationMilliseconds = earlyActivating ? 100 : 0;
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ControlPoint actualEffectPoint = null;
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AddStep($"set early activation to {earlyActivationMilliseconds}", () => beatContainer.EarlyActivationMilliseconds = earlyActivationMilliseconds);
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AddStep("seek before kiai effect point", () =>
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{
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ControlPoint expectedEffectPoint = Beatmap.Value.Beatmap.ControlPointInfo.EffectPoints.First(ep => ep.KiaiMode);
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actualEffectPoint = null;
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beatContainer.AllowMistimedEventFiring = false;
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beatContainer.NewBeat = (_, _, effectControlPoint, _) =>
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{
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if (Precision.AlmostEquals(gameplayClockContainer.CurrentTime + earlyActivationMilliseconds, expectedEffectPoint.Time, BeatSyncedContainer.MISTIMED_ALLOWANCE))
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actualEffectPoint = effectControlPoint;
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};
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gameplayClockContainer.Seek(expectedEffectPoint.Time - earlyActivationMilliseconds);
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});
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AddUntilStep("wait for effect point", () => actualEffectPoint != null);
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AddAssert("effect has kiai", () => actualEffectPoint != null && ((EffectControlPoint)actualEffectPoint).KiaiMode);
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}
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private partial class TestBeatSyncedContainer : BeatSyncedContainer
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{
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private const int flash_layer_height = 150;
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public new bool AllowMistimedEventFiring
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{
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get => base.AllowMistimedEventFiring;
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set => base.AllowMistimedEventFiring = value;
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}
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public new double EarlyActivationMilliseconds
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{
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get => base.EarlyActivationMilliseconds;
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set => base.EarlyActivationMilliseconds = value;
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}
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private readonly InfoString timingPointCount;
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private readonly InfoString currentTimingPoint;
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private readonly InfoString beatCount;
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private readonly InfoString currentBeat;
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private readonly InfoString beatsPerMinute;
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private readonly InfoString adjustedBeatLength;
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private readonly InfoString timeUntilNextBeat;
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private readonly InfoString timeSinceLastBeat;
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private readonly InfoString currentTime;
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private readonly Box flashLayer;
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public TestBeatSyncedContainer()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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new Container
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{
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Name = @"Info Layer",
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Bottom = flash_layer_height },
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(150),
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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currentTime = new InfoString(@"Current time"),
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timingPointCount = new InfoString(@"Timing points amount"),
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currentTimingPoint = new InfoString(@"Current timing point"),
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beatCount = new InfoString(@"Beats amount (in the current timing point)"),
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currentBeat = new InfoString(@"Current beat"),
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beatsPerMinute = new InfoString(@"BPM"),
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adjustedBeatLength = new InfoString(@"Adjusted beat length"),
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timeUntilNextBeat = new InfoString(@"Time until next beat"),
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timeSinceLastBeat = new InfoString(@"Time since last beat"),
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}
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}
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}
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},
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new Container
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{
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Name = @"Color indicator",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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Height = flash_layer_height,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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flashLayer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Alpha = 0,
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}
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}
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}
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};
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}
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private List<TimingControlPoint> timingPoints => BeatSyncSource.ControlPoints?.TimingPoints.ToList();
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private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
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{
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if (ReferenceEquals(timingPoints[^1], current))
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return current;
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int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
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return index == -1 ? current : timingPoints[index + 1];
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}
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private int calculateBeatCount(TimingControlPoint current)
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{
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if (timingPoints.Count == 0) return 0;
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if (ReferenceEquals(timingPoints[^1], current))
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{
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Debug.Assert(BeatSyncSource.Clock != null);
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return (int)Math.Ceiling((BeatSyncSource.Clock.CurrentTime - current.Time) / current.BeatLength);
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}
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return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
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}
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protected override void Update()
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{
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base.Update();
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Debug.Assert(BeatSyncSource.Clock != null);
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timeUntilNextBeat.Value = TimeUntilNextBeat;
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timeSinceLastBeat.Value = TimeSinceLastBeat;
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currentTime.Value = BeatSyncSource.Clock.CurrentTime;
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}
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public Action<int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes> NewBeat;
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
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{
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base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
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timingPointCount.Value = timingPoints.Count;
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currentTimingPoint.Value = timingPoints.IndexOf(timingPoint);
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beatCount.Value = calculateBeatCount(timingPoint);
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currentBeat.Value = beatIndex;
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beatsPerMinute.Value = 60000 / timingPoint.BeatLength;
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adjustedBeatLength.Value = timingPoint.BeatLength;
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flashLayer.FadeOutFromOne(timingPoint.BeatLength / 4);
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NewBeat?.Invoke(beatIndex, timingPoint, effectPoint, amplitudes);
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}
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}
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private partial class InfoString : FillFlowContainer
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{
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private const int text_size = 20;
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private const int margin = 7;
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private readonly OsuSpriteText valueText;
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public double Value
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{
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set => valueText.Text = $"{value:0.##}";
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}
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public InfoString(string header)
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{
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AutoSizeAxes = Axes.Both;
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Direction = FillDirection.Horizontal;
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Add(new OsuSpriteText { Text = header + @": ", Font = OsuFont.GetFont(size: text_size) });
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Add(valueText = new OsuSpriteText { Font = OsuFont.GetFont(size: text_size) });
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Margin = new MarginPadding(margin);
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}
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}
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}
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}
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