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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneEditorBindings.cs
2022-11-27 00:00:27 +09:00

33 lines
1.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
/// <summary>
/// Test editor hotkeys at a high level to ensure they all work well together.
/// </summary>
public partial class TestSceneEditorBindings : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestBeatDivisorChangeHotkeys()
{
AddStep("hold shift", () => InputManager.PressKey(Key.LShift));
AddStep("press 4", () => InputManager.Key(Key.Number4));
AddAssert("snap updated to 4", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(4));
AddStep("press 6", () => InputManager.Key(Key.Number6));
AddAssert("snap updated to 6", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(6));
AddStep("release shift", () => InputManager.ReleaseKey(Key.LShift));
}
}
}