1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-14 18:47:27 +08:00
osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
2021-05-31 20:00:47 +09:00

100 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Skinning;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneLegacyBeatmapSkin : LegacyBeatmapSkinColourTest
{
[Resolved]
private AudioManager audio { get; set; }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins);
config.BindWith(OsuSetting.BeatmapColours, BeatmapColours);
}
[TestCase(true, true)]
[TestCase(true, false)]
[TestCase(false, true)]
[TestCase(false, false)]
public void TestBeatmapComboColours(bool userHasCustomColours, bool useBeatmapSkin)
{
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, true, userHasCustomColours);
AddAssert("is beatmap skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public void TestBeatmapComboColoursOverride(bool useBeatmapSkin)
{
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, true);
AddAssert("is user custom skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
[TestCase(true)]
[TestCase(false)]
public void TestBeatmapComboColoursOverrideWithDefaultColours(bool useBeatmapSkin)
{
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, true));
ConfigureTest(useBeatmapSkin, false, false);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[TestCase(true, true)]
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public void TestBeatmapNoComboColours(bool useBeatmapSkin, bool useBeatmapColour)
{
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
ConfigureTest(useBeatmapSkin, useBeatmapColour, false);
AddAssert("is default user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[TestCase(true, true)]
[TestCase(false, true)]
[TestCase(true, false)]
[TestCase(false, false)]
public void TestBeatmapNoComboColoursSkinOverride(bool useBeatmapSkin, bool useBeatmapColour)
{
PrepareBeatmap(() => new OsuCustomSkinWorkingBeatmap(audio, false));
ConfigureTest(useBeatmapSkin, useBeatmapColour, true);
AddAssert("is custom user skin colours", () => TestPlayer.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
private class OsuCustomSkinWorkingBeatmap : CustomSkinWorkingBeatmap
{
public OsuCustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
: base(createBeatmap(), audio, hasColours)
{
}
private static IBeatmap createBeatmap() =>
new Beatmap
{
BeatmapInfo =
{
BeatmapSet = new BeatmapSetInfo(),
Ruleset = new OsuRuleset().RulesetInfo,
},
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
};
}
}
}