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osu-lazer/osu.Game/Graphics/Sprites/SizePreservingSpriteText.cs
2022-11-27 00:00:27 +09:00

109 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.Sprites
{
/// <summary>
/// A wrapped version of <see cref="OsuSpriteText"/> which will expand in size based on text content, but never shrink back down.
/// </summary>
public partial class SizePreservingSpriteText : CompositeDrawable
{
private readonly OsuSpriteText text = new OsuSpriteText();
private Vector2 maximumSize;
public SizePreservingSpriteText(Vector2? minimumSize = null)
{
text.Origin = Anchor.Centre;
text.Anchor = Anchor.Centre;
AddInternal(text);
maximumSize = minimumSize ?? Vector2.Zero;
}
protected override void Update()
{
Width = maximumSize.X = MathF.Max(maximumSize.X, text.Width);
Height = maximumSize.Y = MathF.Max(maximumSize.Y, text.Height);
}
public new Axes AutoSizeAxes
{
get => Axes.None;
set => throw new InvalidOperationException("You can't set AutoSizeAxes of this container");
}
/// <summary>
/// Gets or sets the text to be displayed.
/// </summary>
public LocalisableString Text
{
get => text.Text;
set => text.Text = value;
}
/// <summary>
/// Contains information on the font used to display the text.
/// </summary>
public FontUsage Font
{
get => text.Font;
set => text.Font = value;
}
/// <summary>
/// True if a shadow should be displayed around the text.
/// </summary>
public bool Shadow
{
get => text.Shadow;
set => text.Shadow = value;
}
/// <summary>
/// The colour of the shadow displayed around the text. A shadow will only be displayed if the <see cref="Shadow"/> property is set to true.
/// </summary>
public Color4 ShadowColour
{
get => text.ShadowColour;
set => text.ShadowColour = value;
}
/// <summary>
/// The offset of the shadow displayed around the text. A shadow will only be displayed if the <see cref="Shadow"/> property is set to true.
/// </summary>
public Vector2 ShadowOffset
{
get => text.ShadowOffset;
set => text.ShadowOffset = value;
}
/// <summary>
/// True if the <see cref="SpriteText"/>'s vertical size should be equal to <see cref="FontUsage.Size"/> (the full height) or precisely the size of used characters.
/// Set to false to allow better centering of individual characters/numerals/etc.
/// </summary>
public bool UseFullGlyphHeight
{
get => text.UseFullGlyphHeight;
set => text.UseFullGlyphHeight = value;
}
public override bool IsPresent => text.IsPresent;
public override string ToString() => text.ToString();
public float LineBaseHeight => text.LineBaseHeight;
public IEnumerable<LocalisableString> FilterTerms => text.FilterTerms;
}
}