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osu-lazer/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs
2019-12-11 19:43:16 +08:00

43 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using System;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
{
public override string Name => @"Difficulty Adjust";
public override string Description => @"Override a beatmap's difficulty settings";
public override string Acronym => "DA";
public override ModType Type => ModType.Conversion;
public override IconUsage Icon => FontAwesome.Solid.Hammer;
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
public virtual BindableNumber<float> DrainRate { get; }
public virtual BindableNumber<float> CircleSize { get; }
public virtual BindableNumber<float> ApproachRate { get; }
public virtual BindableNumber<float> OverallDifficulty { get; }
public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
difficulty.DrainRate = DrainRate != null ? DrainRate.Value : difficulty.DrainRate;
difficulty.CircleSize = CircleSize != null ? CircleSize.Value : difficulty.CircleSize;
difficulty.ApproachRate = ApproachRate != null ? ApproachRate.Value : difficulty.ApproachRate;
difficulty.OverallDifficulty = OverallDifficulty != null ? OverallDifficulty.Value: difficulty.OverallDifficulty;
}
}
}