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43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using System;
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namespace osu.Game.Rulesets.Mods
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{
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public abstract class ModDifficultyAdjust : Mod, IApplicableToDifficulty
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{
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public override string Name => @"Difficulty Adjust";
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public override string Description => @"Override a beatmap's difficulty settings";
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public override string Acronym => "DA";
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public override ModType Type => ModType.Conversion;
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public override IconUsage Icon => FontAwesome.Solid.Hammer;
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public override double ScoreMultiplier => 1.0;
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public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
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public virtual BindableNumber<float> DrainRate { get; }
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public virtual BindableNumber<float> CircleSize { get; }
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public virtual BindableNumber<float> ApproachRate { get; }
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public virtual BindableNumber<float> OverallDifficulty { get; }
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public virtual void ApplyToDifficulty(BeatmapDifficulty difficulty)
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{
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difficulty.DrainRate = DrainRate != null ? DrainRate.Value : difficulty.DrainRate;
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difficulty.CircleSize = CircleSize != null ? CircleSize.Value : difficulty.CircleSize;
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difficulty.ApproachRate = ApproachRate != null ? ApproachRate.Value : difficulty.ApproachRate;
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difficulty.OverallDifficulty = OverallDifficulty != null ? OverallDifficulty.Value: difficulty.OverallDifficulty;
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}
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}
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} |