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osu-lazer/osu.Game/Overlays/Profile/Sections/ProfileSubsectionHeader.cs

124 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Bindables;
using System;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Profile.Sections
{
public class ProfileSubsectionHeader : CompositeDrawable, IHasCurrentValue<int>
{
private readonly BindableWithCurrent<int> current = new BindableWithCurrent<int>();
public Bindable<int> Current
{
get => current.Current;
set => current.Current = value;
}
private readonly string text;
private readonly CounterVisibilityState counterState;
private CounterPill counterPill;
public ProfileSubsectionHeader(string text, CounterVisibilityState counterState)
{
this.text = text;
this.counterState = counterState;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
AutoSizeAxes = Axes.Both;
Padding = new MarginPadding { Vertical = 10 };
InternalChildren = new Drawable[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Y,
Height = 0.65f,
Width = 3,
Masking = true,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 10 },
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Highlight1
}
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = text,
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
},
counterPill = new CounterPill
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Current = { BindTarget = current }
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
current.BindValueChanged(onCurrentChanged, true);
}
private void onCurrentChanged(ValueChangedEvent<int> countValue)
{
float alpha;
switch (counterState)
{
case CounterVisibilityState.AlwaysHidden:
alpha = 0;
break;
case CounterVisibilityState.AlwaysVisible:
alpha = 1;
break;
case CounterVisibilityState.VisibleWhenZero:
alpha = current.Value == 0 ? 1 : 0;
break;
default:
throw new NotImplementedException($"{counterState} has an incorrect value.");
}
counterPill.Alpha = alpha;
}
}
public enum CounterVisibilityState
{
AlwaysHidden,
AlwaysVisible,
VisibleWhenZero
}
}