// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Framework.Bindables; using System; using osu.Framework.Graphics.Shapes; using osuTK; using osu.Game.Graphics.Sprites; using osu.Game.Graphics; namespace osu.Game.Overlays.Profile.Sections { public class ProfileSubsectionHeader : CompositeDrawable, IHasCurrentValue { private readonly BindableWithCurrent current = new BindableWithCurrent(); public Bindable Current { get => current.Current; set => current.Current = value; } private readonly string text; private readonly CounterVisibilityState counterState; private CounterPill counterPill; public ProfileSubsectionHeader(string text, CounterVisibilityState counterState) { this.text = text; this.counterState = counterState; } [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { AutoSizeAxes = Axes.Both; Padding = new MarginPadding { Vertical = 10 }; InternalChildren = new Drawable[] { new CircularContainer { RelativeSizeAxes = Axes.Y, Height = 0.65f, Width = 3, Masking = true, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreRight, Margin = new MarginPadding { Right = 10 }, Child = new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Highlight1 } }, new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(10, 0), Children = new Drawable[] { new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Text = text, Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), }, counterPill = new CounterPill { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Current = { BindTarget = current } } } } }; } protected override void LoadComplete() { base.LoadComplete(); current.BindValueChanged(onCurrentChanged, true); } private void onCurrentChanged(ValueChangedEvent countValue) { float alpha; switch (counterState) { case CounterVisibilityState.AlwaysHidden: alpha = 0; break; case CounterVisibilityState.AlwaysVisible: alpha = 1; break; case CounterVisibilityState.VisibleWhenZero: alpha = current.Value == 0 ? 1 : 0; break; default: throw new NotImplementedException($"{counterState} has an incorrect value."); } counterPill.Alpha = alpha; } } public enum CounterVisibilityState { AlwaysHidden, AlwaysVisible, VisibleWhenZero } }