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osu-lazer/osu.Game/Rulesets/Objects
Bartłomiej Dach c09f6ee052
Use slider snapping more liberally to match user expectations
Previously the slider path length would be snapped using the current
beat snap setting on *every* change of the slider path. As it turns out
this is unexpected behaviour in some situations (e.g. when reversing a
path, which is expected to preserve the previous duration, even though
the slider may be technically "unsnapped" at that point in time due to a
different beat snap setting being selected afterwards).
2022-01-07 16:02:04 +01:00
..
Drawables Code refactor and name changes 2021-12-17 13:16:06 +01:00
Legacy Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
Pooling Add xmldoc remark 2021-06-18 19:27:10 +09:00
Types Change IHasRepeats.NodeSamples to IList from List 2021-10-23 01:59:07 -07:00
BarLineGenerator.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
HitObject.cs Ensure HitObject-local control points are non-default after ApplyDefaults 2021-10-26 16:06:03 +09:00
HitObjectLifetimeEntry.cs Make method internal 2021-06-02 11:11:41 +09:00
HitObjectParser.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
IBarLine.cs Decouple bar line hitobjects from generator 2019-09-25 00:36:27 +02:00
PathControlPoint.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
SliderEventGenerator.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
SliderPath.cs Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
SliderPathExtensions.cs Use slider snapping more liberally to match user expectations 2022-01-07 16:02:04 +01:00
SyntheticHitObjectEntry.cs Revert "Fix wrong InitialLifetimeOffset is used for a non-pooled DHO." 2021-04-21 10:02:50 +09:00