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1230da33a5
- Adds sorting and display styles. - Saves sort/display modes to the config. - Improves performance, especially on the 2nd+ time opening the overlay. https://github.com/user-attachments/assets/e32b50d0-58a1-4eef-b18c-988fb497e545 --- Coming off some recent feedback in https://github.com/ppy/osu/discussions/33426#discussioncomment-13431275, I decided to take a bit of a detour and get a little bit more functionality in. Sorting by rank, although it should technically work, doesn't work right now. This is because the osu!web API doesn't return user rank on `/user/` lookups - it's only returned for the friends request. I'm leaving this open as a discussion topic. - We can make osu!web return the rank and osu! will require no further changes to work correctly, or - We can try to implement additional paths through `osu-server-spectator` which would blow this PR out of proportion and is best left for a task of its own. For simplicity, I've re-implemented this display mostly as its own component for now, lifting code from `FriendDisplay` which was recently overhauled. These implementations should eventually be combined somehow but that's dependent on: 1. Figuring out the styling - friends can display offline users for which it makes no sense to display the "spectate" button. 2. Figuring out how to handle the different users/presence pathways. It's mostly a code complexity issue. --------- Co-authored-by: Dean Herbert <pe@ppy.sh> Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
48 lines
1.6 KiB
C#
48 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dashboard.Friends;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneUserListToolbar : OsuTestScene
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
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public TestSceneUserListToolbar()
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{
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UserListToolbar toolbar;
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OsuSpriteText sort;
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OsuSpriteText displayStyle;
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Add(toolbar = new UserListToolbar(true)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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Add(new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new Drawable[]
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{
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sort = new OsuSpriteText(),
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displayStyle = new OsuSpriteText()
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}
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});
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toolbar.SortCriteria.BindValueChanged(criteria => sort.Text = $"Criteria: {criteria.NewValue}", true);
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toolbar.DisplayStyle.BindValueChanged(style => displayStyle.Text = $"Style: {style.NewValue}", true);
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}
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}
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}
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