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183 lines
6.0 KiB
C#
183 lines
6.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Input.Bindings;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public partial class TestSceneLoadingLayer : OsuManualInputManagerTestScene
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{
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private TestLoadingLayer overlay;
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private Container content;
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private PressableButton pressableButton;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Children = new[]
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{
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content = new Container
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{
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Size = new Vector2(300),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.SlateGray,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.9f),
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Children = new Drawable[]
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{
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new OsuSpriteText { Text = "Sample content" },
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new RoundedButton { Text = "can't puush me", Width = 200, },
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pressableButton = new PressableButton { Text = "puush me", Width = 200 },
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}
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},
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}
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},
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};
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});
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[Test]
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public void TestShowHide()
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{
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AddStep("create loading layer", () => content.Add(overlay = new TestLoadingLayer(true)));
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AddAssert("not visible", () => !overlay.IsPresent);
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AddStep("show", () => overlay.Show());
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AddUntilStep("wait for content dim", () => overlay.Alpha > 0);
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AddStep("hide", () => overlay.Hide());
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AddUntilStep("wait for content restore", () => Precision.AlmostEquals(overlay.Alpha, 0));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBlockPositional(bool blockInput)
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{
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AddStep("create loading layer", () => content.Add(overlay = new TestLoadingLayer(true) { BlockPositionalInput = blockInput }));
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AddStep("show", () => overlay.Show());
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(pressableButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("check pressed", () => pressableButton.Pressed, () => Is.EqualTo(!blockInput));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBlockNonPositional(bool blockKeyboardInput)
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{
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AddStep("create loading layer", () => content.Add(overlay = new TestLoadingLayer(true) { BlockNonPositionalInput = blockKeyboardInput }));
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AddStep("show", () => overlay.Show());
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AddStep("press enter", () => InputManager.Key(Key.Enter));
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AddAssert("check pressed", () => pressableButton.Pressed, () => Is.EqualTo(!blockKeyboardInput));
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestBlockNonPositionalGlobalAction(bool blockKeyboardInput)
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{
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AddStep("create loading layer", () => content.Add(overlay = new TestLoadingLayer(true) { BlockNonPositionalInput = blockKeyboardInput }));
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AddStep("show", () => overlay.Show());
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AddStep("press enter", () => InputManager.Key(Key.F8));
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AddAssert("check pressed", () => pressableButton.Pressed, () => Is.EqualTo(!blockKeyboardInput));
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}
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[Test]
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public void TestLargeArea()
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{
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AddStep("create loading layer", () => content.Add(overlay = new TestLoadingLayer(true)));
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AddStep("show", () =>
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{
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content.RelativeSizeAxes = Axes.Both;
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content.Size = new Vector2(1);
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overlay.Show();
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});
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AddStep("hide", () => overlay.Hide());
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}
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public partial class PressableButton : RoundedButton, IKeyBindingHandler<GlobalAction>
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{
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public PressableButton()
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{
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Action = () => Pressed = true;
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}
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public bool Pressed { get; private set; }
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (e.Key == Key.Enter)
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{
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Pressed = true;
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return true;
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}
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return base.OnKeyDown(e);
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}
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Action == GlobalAction.ToggleChat)
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{
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Pressed = true;
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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private partial class TestLoadingLayer : LoadingLayer
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{
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public TestLoadingLayer(bool dimBackground = false, bool withBox = true)
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: base(dimBackground, withBox)
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{
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}
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}
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}
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}
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