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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneLoadingLayer.cs
T

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6.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Input.Bindings;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public partial class TestSceneLoadingLayer : OsuManualInputManagerTestScene
{
private TestLoadingLayer overlay;
private Container content;
private PressableButton pressableButton;
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new[]
{
content = new Container
{
Size = new Vector2(300),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Colour = Color4.SlateGray,
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.9f),
Children = new Drawable[]
{
new OsuSpriteText { Text = "Sample content" },
new RoundedButton { Text = "can't puush me", Width = 200, },
pressableButton = new PressableButton { Text = "puush me", Width = 200 },
}
},
}
},
};
});
[Test]
public void TestShowHide()
{
AddStep("create loading layer", () => content.Add(overlay = new TestLoadingLayer(true)));
AddAssert("not visible", () => !overlay.IsPresent);
AddStep("show", () => overlay.Show());
AddUntilStep("wait for content dim", () => overlay.Alpha > 0);
AddStep("hide", () => overlay.Hide());
AddUntilStep("wait for content restore", () => Precision.AlmostEquals(overlay.Alpha, 0));
}
[TestCase(true)]
[TestCase(false)]
public void TestBlockPositional(bool blockInput)
{
AddStep("create loading layer", () => content.Add(overlay = new TestLoadingLayer(true) { BlockPositionalInput = blockInput }));
AddStep("show", () => overlay.Show());
AddStep("click button", () =>
{
InputManager.MoveMouseTo(pressableButton);
InputManager.Click(MouseButton.Left);
});
AddAssert("check pressed", () => pressableButton.Pressed, () => Is.EqualTo(!blockInput));
}
[TestCase(true)]
[TestCase(false)]
public void TestBlockNonPositional(bool blockKeyboardInput)
{
AddStep("create loading layer", () => content.Add(overlay = new TestLoadingLayer(true) { BlockNonPositionalInput = blockKeyboardInput }));
AddStep("show", () => overlay.Show());
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("check pressed", () => pressableButton.Pressed, () => Is.EqualTo(!blockKeyboardInput));
}
[TestCase(true)]
[TestCase(false)]
public void TestBlockNonPositionalGlobalAction(bool blockKeyboardInput)
{
AddStep("create loading layer", () => content.Add(overlay = new TestLoadingLayer(true) { BlockNonPositionalInput = blockKeyboardInput }));
AddStep("show", () => overlay.Show());
AddStep("press enter", () => InputManager.Key(Key.F8));
AddAssert("check pressed", () => pressableButton.Pressed, () => Is.EqualTo(!blockKeyboardInput));
}
[Test]
public void TestLargeArea()
{
AddStep("create loading layer", () => content.Add(overlay = new TestLoadingLayer(true)));
AddStep("show", () =>
{
content.RelativeSizeAxes = Axes.Both;
content.Size = new Vector2(1);
overlay.Show();
});
AddStep("hide", () => overlay.Hide());
}
public partial class PressableButton : RoundedButton, IKeyBindingHandler<GlobalAction>
{
public PressableButton()
{
Action = () => Pressed = true;
}
public bool Pressed { get; private set; }
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Key == Key.Enter)
{
Pressed = true;
return true;
}
return base.OnKeyDown(e);
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Action == GlobalAction.ToggleChat)
{
Pressed = true;
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
}
private partial class TestLoadingLayer : LoadingLayer
{
public TestLoadingLayer(bool dimBackground = false, bool withBox = true)
: base(dimBackground, withBox)
{
}
}
}
}