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osu-lazer/osu.Game/Utils/ZipUtils.cs
T
Dean Herbert a996261304 Update lots of packages (#36996)
It's been a while.

Notes:

- `SharpCompress` usages changed a bit. Manually adjusted these, mostly
just renames or adjusted parameters.
- nUnit 3 -> 4 migrated using
https://gist.github.com/peppy/07994386d793a117350cb5f24b156585. there's
a mode in this script to update to the newer `Assert.That` syntax but it
requires fixes and couldn't really be bothered.
- DeepEqual nuked as the only usage was on a disabled test. The reason
it's disabled has been merged upstream, but it's failing for other
(realm) reasons which I don't think is worthwhile to investigate for
now.
- This bumps Moq. I think the author is back in a sensible headspace and
the new version has the stupid shit removed, so probably okay? Nice to
be on a level playing field with packages for once in a long time.
- Automapper is silly, but we've discussed this elsewhere.
- `TestRealmKeyBindingStore` failures are a wildcard, but fixed by using
a more standardised testing method. Dunno why, don't care.

---------

Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2026-03-17 03:58:02 +09:00

79 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using SharpCompress.Archives.Zip;
namespace osu.Game.Utils
{
public static class ZipUtils
{
public static bool IsZipArchive(MemoryStream stream)
{
try
{
stream.Seek(0, SeekOrigin.Begin);
using (var arc = ZipArchive.OpenArchive(stream))
{
foreach (var entry in arc.Entries)
{
using (entry.OpenEntryStream())
{
}
}
// aside from opening every zip entry not failing, we also require there to *be* at least one entry.
// if there are no entries, the best case is that it's an actual empty zip
// and as such probably useless to whatever wants to use it later.
// the worst case is that it's actually *not* a zip and instead a stream of binary
// which *accidentally* happened to contain the magic sequence of bytes for the zip header (50 4b 05 06),
// and if that's the case, then we are *misclassifying* it as a zip by returning `true` unconditionally.
return arc.Entries.Any();
}
}
catch (Exception)
{
return false;
}
finally
{
stream.Seek(0, SeekOrigin.Begin);
}
}
public static bool IsZipArchive(string path)
{
if (!File.Exists(path))
return false;
try
{
using (var arc = ZipArchive.OpenArchive(path))
{
foreach (var entry in arc.Entries)
{
using (entry.OpenEntryStream())
{
}
}
// aside from opening every zip entry not failing, we also require there to *be* at least one entry.
// if there are no entries, the best case is that it's an actual empty zip
// and as such probably useless to whatever wants to use it later.
// the worst case is that it's actually *not* a zip and instead a stream of binary
// which *accidentally* happened to contain the magic sequence of bytes for the zip header (50 4b 05 06),
// and if that's the case, then we are *misclassifying* it as a zip by returning `true` unconditionally.
return arc.Entries.Any();
}
}
catch (Exception)
{
return false;
}
}
}
}