mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:37:42 +08:00
129 lines
5.7 KiB
C#
129 lines
5.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Testing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osu.Game.Screens.OnlinePlay;
|
|
using osu.Game.Screens.OnlinePlay.Multiplayer;
|
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Multiplayer
|
|
{
|
|
public partial class TestSceneHostOnlyQueueMode : QueueModeTestScene
|
|
{
|
|
protected override QueueMode Mode => QueueMode.HostOnly;
|
|
|
|
[Test]
|
|
public void TestFirstItemSelectedByDefault()
|
|
{
|
|
AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
|
}
|
|
|
|
[Test]
|
|
public void TestItemStillSelectedAfterChangeToSameBeatmap()
|
|
{
|
|
selectNewItem(() => InitialBeatmap);
|
|
|
|
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
|
}
|
|
|
|
[Test]
|
|
public void TestItemStillSelectedAfterChangeToOtherBeatmap()
|
|
{
|
|
selectNewItem(() => OtherBeatmap);
|
|
|
|
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
|
|
}
|
|
|
|
[Test]
|
|
public void TestNewItemCreatedAfterGameplayFinished()
|
|
{
|
|
RunGameplay();
|
|
|
|
AddUntilStep("playlist contains two items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
|
|
AddUntilStep("first playlist item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
|
|
AddUntilStep("second playlist item not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
|
|
AddUntilStep("second playlist item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
|
|
}
|
|
|
|
[Test]
|
|
public void TestOnlyLastItemChangedAfterGameplayFinished()
|
|
{
|
|
RunGameplay();
|
|
|
|
IBeatmapInfo firstBeatmap = null;
|
|
AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap);
|
|
|
|
selectNewItem(() => OtherBeatmap);
|
|
|
|
AddUntilStep("first playlist item hasn't changed", () => MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap == firstBeatmap);
|
|
AddUntilStep("second playlist item changed", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Beatmap != firstBeatmap);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSettingsUpdatedWhenChangingQueueMode()
|
|
{
|
|
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings
|
|
{
|
|
QueueMode = QueueMode.AllPlayers
|
|
}).WaitSafely());
|
|
|
|
AddUntilStep("api room updated", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
|
|
}
|
|
|
|
[Test]
|
|
public void TestAddItemsAsHost()
|
|
{
|
|
addItem(() => OtherBeatmap);
|
|
|
|
AddUntilStep("playlist contains two items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
|
|
}
|
|
|
|
private void selectNewItem(Func<BeatmapInfo> beatmap)
|
|
{
|
|
AddUntilStep("wait for playlist panels to load", () =>
|
|
{
|
|
var queueList = this.ChildrenOfType<MultiplayerQueueList>().Single();
|
|
return queueList.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == queueList.Items.Count;
|
|
});
|
|
|
|
AddStep("click edit button", () =>
|
|
{
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().First());
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
|
|
|
BeatmapInfo otherBeatmap = null;
|
|
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
|
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
|
|
|
|
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
|
AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.Beatmap.OnlineID == otherBeatmap.OnlineID);
|
|
}
|
|
|
|
private void addItem(Func<BeatmapInfo> beatmap)
|
|
{
|
|
AddStep("click add button", () =>
|
|
{
|
|
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSubScreen.AddItemButton>().Single());
|
|
InputManager.Click(MouseButton.Left);
|
|
});
|
|
|
|
AddUntilStep("wait for song select", () => CurrentSubScreen is Screens.Select.SongSelect select && select.BeatmapSetsLoaded);
|
|
AddUntilStep("wait for ongoing operation to complete", () => !(CurrentScreen as OnlinePlayScreen).ChildrenOfType<OngoingOperationTracker>().Single().InProgress.Value);
|
|
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(beatmap()));
|
|
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
|
|
}
|
|
}
|
|
}
|