mirror of
https://github.com/ppy/osu.git
synced 2024-11-09 09:30:08 +08:00
185 lines
7.8 KiB
C#
185 lines
7.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.PolygonExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Game.Screens.Play.HUD;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
[TestFixture]
|
|
public partial class TestSceneGameplayLeaderboard : OsuTestScene
|
|
{
|
|
private TestGameplayLeaderboard leaderboard;
|
|
|
|
private readonly BindableLong playerScore = new BindableLong();
|
|
|
|
public TestSceneGameplayLeaderboard()
|
|
{
|
|
AddStep("toggle expanded", () =>
|
|
{
|
|
if (leaderboard != null)
|
|
leaderboard.Expanded.Value = !leaderboard.Expanded.Value;
|
|
});
|
|
|
|
AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
|
|
}
|
|
|
|
[Test]
|
|
public void TestLayoutWithManyScores()
|
|
{
|
|
createLeaderboard();
|
|
|
|
AddStep("add many scores in one go", () =>
|
|
{
|
|
for (int i = 0; i < 32; i++)
|
|
createRandomScore(new APIUser { Username = $"Player {i + 1}" });
|
|
|
|
// Add player at end to force an animation down the whole list.
|
|
playerScore.Value = 0;
|
|
createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
|
|
});
|
|
|
|
// Gameplay leaderboard has custom scroll logic, which when coupled with LayoutDuration
|
|
// has caused layout to not work in the past.
|
|
|
|
AddUntilStep("wait for fill flow layout",
|
|
() => leaderboard.ChildrenOfType<FillFlowContainer<GameplayLeaderboardScore>>().First().ScreenSpaceDrawQuad.Intersects(leaderboard.ScreenSpaceDrawQuad));
|
|
|
|
AddUntilStep("wait for some scores not masked away",
|
|
() => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
|
|
|
|
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
|
|
|
|
AddStep("change score to middle", () => playerScore.Value = 1000000);
|
|
AddWaitStep("wait for movement", 5);
|
|
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
|
|
|
|
AddStep("change score to first", () => playerScore.Value = 5000000);
|
|
AddWaitStep("wait for movement", 5);
|
|
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
|
|
}
|
|
|
|
[Test]
|
|
public void TestPlayerScore()
|
|
{
|
|
createLeaderboard();
|
|
addLocalPlayer();
|
|
|
|
var player2Score = new BindableLong(1234567);
|
|
var player3Score = new BindableLong(1111111);
|
|
|
|
AddStep("add player 2", () => createLeaderboardScore(player2Score, new APIUser { Username = "Player 2" }));
|
|
AddStep("add player 3", () => createLeaderboardScore(player3Score, new APIUser { Username = "Player 3" }));
|
|
|
|
AddUntilStep("is player 2 position #1", () => leaderboard.CheckPositionByUsername("Player 2", 1));
|
|
AddUntilStep("is player position #2", () => leaderboard.CheckPositionByUsername("You", 2));
|
|
AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
|
|
|
|
AddStep("set score above player 3", () => player2Score.Value = playerScore.Value - 500);
|
|
AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
|
|
AddUntilStep("is player 2 position #2", () => leaderboard.CheckPositionByUsername("Player 2", 2));
|
|
AddUntilStep("is player 3 position #3", () => leaderboard.CheckPositionByUsername("Player 3", 3));
|
|
|
|
AddStep("set score below players", () => player2Score.Value = playerScore.Value - 123456);
|
|
AddUntilStep("is player position #1", () => leaderboard.CheckPositionByUsername("You", 1));
|
|
AddUntilStep("is player 3 position #2", () => leaderboard.CheckPositionByUsername("Player 3", 2));
|
|
AddUntilStep("is player 2 position #3", () => leaderboard.CheckPositionByUsername("Player 2", 3));
|
|
}
|
|
|
|
[Test]
|
|
public void TestRandomScores()
|
|
{
|
|
createLeaderboard();
|
|
addLocalPlayer();
|
|
|
|
int playerNumber = 1;
|
|
AddRepeatStep("add player with random score", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10);
|
|
}
|
|
|
|
[Test]
|
|
public void TestExistingUsers()
|
|
{
|
|
createLeaderboard();
|
|
addLocalPlayer();
|
|
|
|
AddStep("add peppy", () => createRandomScore(new APIUser { Username = "peppy", Id = 2 }));
|
|
AddStep("add smoogipoo", () => createRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 }));
|
|
AddStep("add flyte", () => createRandomScore(new APIUser { Username = "flyte", Id = 3103765 }));
|
|
AddStep("add frenzibyte", () => createRandomScore(new APIUser { Username = "frenzibyte", Id = 14210502 }));
|
|
}
|
|
|
|
[Test]
|
|
public void TestMaxHeight()
|
|
{
|
|
createLeaderboard();
|
|
addLocalPlayer();
|
|
|
|
int playerNumber = 1;
|
|
AddRepeatStep("add 3 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
|
|
checkHeight(4);
|
|
|
|
AddRepeatStep("add 4 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 4);
|
|
checkHeight(8);
|
|
|
|
AddRepeatStep("add 4 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 4);
|
|
checkHeight(8);
|
|
|
|
void checkHeight(int panelCount)
|
|
=> AddAssert($"leaderboard height is {panelCount} panels high", () => leaderboard.DrawHeight == (GameplayLeaderboardScore.PANEL_HEIGHT + leaderboard.Spacing) * panelCount);
|
|
}
|
|
|
|
private void addLocalPlayer()
|
|
{
|
|
AddStep("add local player", () =>
|
|
{
|
|
playerScore.Value = 1222333;
|
|
createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
|
|
});
|
|
}
|
|
|
|
private void createLeaderboard()
|
|
{
|
|
AddStep("create leaderboard", () =>
|
|
{
|
|
Child = leaderboard = new TestGameplayLeaderboard
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Scale = new Vector2(2),
|
|
};
|
|
});
|
|
}
|
|
|
|
private void createRandomScore(APIUser user) => createLeaderboardScore(new BindableLong(RNG.Next(0, 5_000_000)), user);
|
|
|
|
private void createLeaderboardScore(BindableLong score, APIUser user, bool isTracked = false)
|
|
{
|
|
var leaderboardScore = leaderboard.Add(user, isTracked);
|
|
leaderboardScore.TotalScore.BindTo(score);
|
|
}
|
|
|
|
private partial class TestGameplayLeaderboard : GameplayLeaderboard
|
|
{
|
|
public float Spacing => Flow.Spacing.Y;
|
|
|
|
public bool CheckPositionByUsername(string username, int? expectedPosition)
|
|
{
|
|
var scoreItem = Flow.FirstOrDefault(i => i.User?.Username == username);
|
|
|
|
return scoreItem != null && scoreItem.ScorePosition == expectedPosition;
|
|
}
|
|
}
|
|
}
|
|
}
|