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osu-lazer/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneDrawableJudgement.cs

57 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mania.Skinning.Legacy;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public partial class TestSceneDrawableJudgement : ManiaSkinnableTestScene
{
public TestSceneDrawableJudgement()
{
var hitWindows = new ManiaHitWindows();
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Skip(1))
{
if (hitWindows.IsHitResultAllowed(result))
{
AddStep("Show " + result.GetDescription(), () =>
{
SetContents(_ =>
{
var drawableManiaJudgement = new DrawableManiaJudgement
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
drawableManiaJudgement.Apply(new JudgementResult(new HitObject { StartTime = Time.Current }, new Judgement())
{
Type = result
}, null);
return drawableManiaJudgement;
});
// for test purposes, undo the Y adjustment related to the `ScorePosition` legacy positioning config value
// (see `LegacyManiaJudgementPiece.load()`).
// this prevents the judgements showing somewhere below or above the bounding box of the judgement.
foreach (var legacyPiece in this.ChildrenOfType<LegacyManiaJudgementPiece>())
legacyPiece.Y = 0;
});
}
}
}
}
}