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39 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
public partial class LegacyBarLine : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
float skinHeight = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.BarLineHeight)?.Value ?? 1;
RelativeSizeAxes = Axes.X;
Height = 1.2f * skinHeight;
Colour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.BarLineColour)?.Value ?? Color4.White;
// Avoid flickering due to no anti-aliasing of boxes by default.
var edgeSmoothness = new Vector2(0.3f);
AddInternal(new Box
{
Name = "Bar line",
EdgeSmoothness = edgeSmoothness,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
});
}
}
}