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31 lines
1016 B
C#
31 lines
1016 B
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays.KeyBinding;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays
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{
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public class KeyBindingOverlay : SettingsOverlay
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{
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protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(RulesetStore rulesets, GlobalKeyBindingInputManager global)
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{
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AddSection(new GlobalKeyBindingsSection(global));
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foreach (var ruleset in rulesets.AllRulesets)
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AddSection(new RulesetBindingsSection(ruleset));
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}
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public KeyBindingOverlay()
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: base(false)
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{
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}
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}
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} |