1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 11:22:55 +08:00
osu-lazer/osu.Game.Rulesets.Osu/UI/OsuSettingsSubsection.cs
2020-10-20 13:59:03 +09:00

52 lines
1.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI
{
public class OsuSettingsSubsection : RulesetSettingsSubsection
{
protected override string Header => "osu!";
public OsuSettingsSubsection(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load()
{
var config = (OsuRulesetConfigManager)Config;
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "Snaking in sliders",
Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
},
new SettingsCheckbox
{
LabelText = "Snaking out sliders",
Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
},
new SettingsCheckbox
{
LabelText = "Cursor trail",
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
},
new SettingsEnumDropdown<PlayfieldBorderStyle>
{
LabelText = "Playfield border style",
Current = config.GetBindable<PlayfieldBorderStyle>(OsuRulesetSetting.PlayfieldBorderStyle),
},
};
}
}
}