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osu-lazer/osu.Game/Overlays/Profile/Sections/ProfileSubsection.cs
2022-11-27 00:00:27 +09:00

55 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using JetBrains.Annotations;
using osu.Framework.Localisation;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Overlays.Profile.Sections
{
public abstract partial class ProfileSubsection : FillFlowContainer
{
protected readonly Bindable<APIUser> User = new Bindable<APIUser>();
private readonly LocalisableString headerText;
private readonly CounterVisibilityState counterVisibilityState;
private ProfileSubsectionHeader header;
protected ProfileSubsection(Bindable<APIUser> user, LocalisableString? headerText = null, CounterVisibilityState counterVisibilityState = CounterVisibilityState.AlwaysHidden)
{
this.headerText = headerText ?? string.Empty;
this.counterVisibilityState = counterVisibilityState;
User.BindTo(user);
}
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Children = new[]
{
header = new ProfileSubsectionHeader(headerText, counterVisibilityState)
{
Alpha = string.IsNullOrEmpty(headerText.ToString()) ? 0 : 1
},
CreateContent()
};
}
[NotNull]
protected abstract Drawable CreateContent();
protected void SetCount(int value) => header.Current.Value = value;
}
}