mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 04:27:34 +08:00
72 lines
2.5 KiB
C#
72 lines
2.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Skinning.Argon
|
|
{
|
|
public partial class ArgonSpinnerProgressArc : CompositeDrawable
|
|
{
|
|
private const float arc_fill = 0.15f;
|
|
private const float arc_radius = 0.12f;
|
|
|
|
private CircularProgress fill = null!;
|
|
|
|
private DrawableSpinner spinner = null!;
|
|
|
|
private CircularProgress background = null!;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(DrawableHitObject drawableHitObject)
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
spinner = (DrawableSpinner)drawableHitObject;
|
|
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
background = new CircularProgress
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Colour = Color4.White.Opacity(0.25f),
|
|
RelativeSizeAxes = Axes.Both,
|
|
Current = { Value = arc_fill },
|
|
Rotation = 90 - arc_fill * 180,
|
|
InnerRadius = arc_radius,
|
|
RoundedCaps = true,
|
|
},
|
|
fill = new CircularProgress
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
InnerRadius = arc_radius,
|
|
RoundedCaps = true,
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
background.Alpha = spinner.Progress >= 1 ? 0 : 1;
|
|
|
|
fill.Alpha = (float)Interpolation.DampContinuously(fill.Alpha, spinner.Progress > 0 && spinner.Progress < 1 ? 1 : 0, 40f, (float)Math.Abs(Time.Elapsed));
|
|
fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed));
|
|
|
|
fill.Rotation = (float)(90 - fill.Current.Value * 180);
|
|
}
|
|
}
|
|
}
|