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osu-lazer/osu.Game/Rulesets/Objects/Pooling/HitObjectEntryManager.cs
2022-09-14 15:24:20 +09:00

116 lines
4.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace osu.Game.Rulesets.Objects.Pooling
{
/// <summary>
/// Manages a mapping between <see cref="HitObject"/> and <see cref="HitObjectLifetimeEntry"/>
/// </summary>
internal class HitObjectEntryManager
{
/// <summary>
/// All entries, including entries of the nested hit objects.
/// </summary>
public IEnumerable<HitObjectLifetimeEntry> AllEntries => entryMap.Values;
/// <summary>
/// Invoked when a new <see cref="HitObjectLifetimeEntry"/> is added to this <see cref="HitObjectEntryManager"/>..
/// The second parameter of the event is the parent hit object.
/// </summary>
public event Action<HitObjectLifetimeEntry, HitObject?>? OnEntryAdded;
/// <summary>
/// Invoked when a <see cref="HitObjectLifetimeEntry"/> is removed from this <see cref="HitObjectEntryManager"/>.
/// The second parameter of the event is the parent hit object.
/// </summary>
public event Action<HitObjectLifetimeEntry, HitObject?>? OnEntryRemoved;
/// <summary>
/// Provides the reverse mapping of <see cref="HitObjectLifetimeEntry.HitObject"/> for each entry.
/// </summary>
private readonly Dictionary<HitObject, HitObjectLifetimeEntry> entryMap = new Dictionary<HitObject, HitObjectLifetimeEntry>();
/// <summary>
/// Stores the parent hit object for entries of the nested hit objects.
/// A <c>null</c> is stored for entries of the top-level hit objects.
/// </summary>
/// <remarks>
/// The parent hit object of a pooled hit object may be non-pooled.
/// In that case, no corresponding <see cref="HitObjectLifetimeEntry"/> is stored in this <see cref="HitObjectEntryManager"/>.
/// </remarks>
private readonly Dictionary<HitObjectLifetimeEntry, HitObject?> parentMap = new Dictionary<HitObjectLifetimeEntry, HitObject?>();
/// <summary>
/// Stores the list of entries managed by this <see cref="HitObjectEntryManager"/> for each hit object managed by this <see cref="HitObjectEntryManager"/>.
/// </summary>
private readonly Dictionary<HitObject, List<HitObjectLifetimeEntry>> childrenMap = new Dictionary<HitObject, List<HitObjectLifetimeEntry>>();
public void Add(HitObjectLifetimeEntry entry, HitObject? parent)
{
if (parentMap.ContainsKey(entry))
throw new InvalidOperationException($@"The {nameof(HitObjectLifetimeEntry)} is already added to this {nameof(HitObjectEntryManager)}.");
var hitObject = entry.HitObject;
parentMap[entry] = parent;
entryMap[hitObject] = entry;
if (parent != null && childrenMap.TryGetValue(parent, out var parentChildEntries))
parentChildEntries.Add(entry);
hitObject.DefaultsApplied += onDefaultsApplied;
childrenMap[hitObject] = new List<HitObjectLifetimeEntry>();
OnEntryAdded?.Invoke(entry, parent);
}
public void Remove(HitObjectLifetimeEntry entry)
{
if (!parentMap.ContainsKey(entry))
throw new InvalidOperationException($@"The {nameof(HitObjectLifetimeEntry)} is not contained in this {nameof(HitObjectLifetimeEntry)}.");
var hitObject = entry.HitObject;
parentMap.Remove(entry, out var parent);
entryMap.Remove(hitObject);
if (parent != null && childrenMap.TryGetValue(parent, out var parentChildEntries))
parentChildEntries.Remove(entry);
hitObject.DefaultsApplied -= onDefaultsApplied;
// Remove all entries of the nested hit objects
if (childrenMap.Remove(entry.HitObject, out var childEntries))
{
foreach (var childEntry in childEntries)
Remove(childEntry);
}
OnEntryRemoved?.Invoke(entry, parent);
}
public bool TryGet(HitObject hitObject, [MaybeNullWhen(false)] out HitObjectLifetimeEntry entry)
{
return entryMap.TryGetValue(hitObject, out entry);
}
/// <summary>
/// As nested hit objects are recreated, remove entries of the old nested hit objects.
/// </summary>
private void onDefaultsApplied(HitObject hitObject)
{
if (!childrenMap.Remove(hitObject, out var childEntries))
return;
foreach (var entry in childEntries)
Remove(entry);
childEntries.Clear();
childrenMap[hitObject] = childEntries;
}
}
}