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b1a64f89d7
This matches osu-stable. When the track is running, seeking backwards (against the flow) is harder than seeking forwards. Adding a mutliplier makes it feel much better. Note that this is additive not multiplicative because for larger seeks the (where `amount` > 1) we don't want to jump an insanely huge amount - just offset the seek slightly to account for playing audio. |
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.. | ||
Components | ||
Compose | ||
Design | ||
Setup | ||
Timing | ||
BindableBeatDivisor.cs | ||
ClipboardContent.cs | ||
Editor.cs | ||
EditorBeatmap.cs | ||
EditorChangeHandler.cs | ||
EditorClock.cs | ||
EditorScreen.cs | ||
EditorScreenMode.cs | ||
EditorScreenWithTimeline.cs | ||
IEditorChangeHandler.cs | ||
LegacyEditorBeatmapPatcher.cs | ||
PromptForSaveDialog.cs |