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osu-lazer/osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCirclePlacementMask.cs
2018-10-26 15:26:08 +09:00

43 lines
1.3 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks
{
public class HitCirclePlacementMask : PlacementMask
{
public new HitCircle HitObject => (HitCircle)base.HitObject;
public HitCirclePlacementMask()
: base(new HitCircle())
{
InternalChild = new HitCirclePiece(HitObject);
}
protected override void LoadComplete()
{
base.LoadComplete();
// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
}
protected override bool OnClick(ClickEvent e)
{
HitObject.StartTime = EditorClock.CurrentTime;
EndPlacement();
return true;
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
HitObject.Position = e.MousePosition;
return true;
}
}
}