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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs
2024-01-25 21:02:22 +09:00

42 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
public partial class TaikoLegacyHitTarget : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Sprite
{
Texture = skin.GetTexture("approachcircle"),
Scale = new Vector2(0.83f),
Alpha = 0.47f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new Sprite
{
Texture = skin.GetTexture("taikobigcircle"),
Scale = new Vector2(0.8f),
Alpha = 0.22f, // eyeballed to match stable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
}
}
}