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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs
Bartłomiej Dach efe6bb25b1
Refactor result application around again to remove requirement for fields
Co-authored-by: Dean Herbert <pe@ppy.sh>
2024-02-05 13:21:01 +01:00

119 lines
3.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
public partial class DrawableDrumRollTick : DrawableTaikoStrongableHitObject<DrumRollTick, DrumRollTick.StrongNestedHit>
{
public BindableBool IsFirstTick = new BindableBool();
/// <summary>
/// The hit type corresponding to the <see cref="TaikoAction"/> that the user pressed to hit this <see cref="DrawableDrumRollTick"/>.
/// </summary>
public HitType JudgementType;
public DrawableDrumRollTick()
: this(null)
{
}
public DrawableDrumRollTick([CanBeNull] DrumRollTick tick)
: base(tick)
{
FillMode = FillMode.Fit;
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.DrumRollTick), _ => new TickPiece());
protected override void OnApply()
{
base.OnApply();
IsFirstTick.Value = HitObject.FirstTick;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindow)
ApplyMinResult();
return;
}
if (Math.Abs(timeOffset) > HitObject.HitWindow)
return;
ApplyMaxResult();
}
public override void OnKilled()
{
base.OnKilled();
if (Time.Current > HitObject.GetEndTime() && !Judged)
ApplyMinResult();
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(1.4f, 200, Easing.OutQuint);
this.FadeOut(200, Easing.OutQuint);
break;
}
}
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
{
JudgementType = e.Action == TaikoAction.LeftRim || e.Action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre;
return UpdateResult(true);
}
protected override DrawableStrongNestedHit CreateStrongNestedHit(DrumRollTick.StrongNestedHit hitObject) => new StrongNestedHit(hitObject);
public partial class StrongNestedHit : DrawableStrongNestedHit
{
public new DrawableDrumRollTick ParentHitObject => (DrawableDrumRollTick)base.ParentHitObject;
public StrongNestedHit()
: this(null)
{
}
public StrongNestedHit([CanBeNull] DrumRollTick.StrongNestedHit nestedHit)
: base(nestedHit)
{
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!ParentHitObject.Judged)
return;
ApplyResult(static (r, hitObject) =>
{
var nestedHit = (StrongNestedHit)hitObject;
r.Type = nestedHit.ParentHitObject!.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult;
});
}
public override bool OnPressed(KeyBindingPressEvent<TaikoAction> e) => false;
}
}
}