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mirror of https://github.com/ppy/osu.git synced 2024-11-14 19:47:24 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects
2022-08-23 14:07:18 -04:00
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Drawables Fix taiko blueprints displaying incorrectly for drum rolls 2022-08-18 17:18:11 +09:00
BarLine.cs Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
DrumRoll.cs Move GenerateTicks to LegacyDifficultyControlPoint and remove support for NaN slider velocity support for other rulesets (at least for now) 2022-08-23 14:07:18 -04:00
DrumRollTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Hit.cs Change bindable properties in all HitObjects to be lazily initialised 2022-07-19 05:39:10 +03:00
HitType.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IgnoreHit.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StrongNestedHitObject.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
Swell.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SwellTick.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoHitObject.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TaikoStrongableHitObject.cs Update parameter discards 2022-06-24 21:26:19 +09:00