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osu-lazer/osu.Game.Rulesets.Osu/Difficulty/Preprocessing
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James Wilson abf1a00591 Apply a few minor fixes to flow aim evaluation (#36999)
Contains:

- A small bug fix from initial separation merge. Snap aim only applies
this bonus when slider travel distance is passed, so it should be the
same for flow. Cannot find any cases where values are affected, but in
theory the only difference this can make is slider factor calculations.
- Apply overlapping note factor to the acute bonus, so that direction
changes that overlap are awarded less. A small speed multiplier increase
is included to offset this
- Move angular velocity calculation out of ODHO into the flow evaluator,
and fix it referencing the wrong angle (2 objects back instead of the
previous object)
- 2 tiny code refactors

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Co-authored-by: StanR <8269193+stanriders@users.noreply.github.com>
abf1a00591 · 2026-03-16 19:32:34 +00:00
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