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abf1a00591
Contains: - A small bug fix from initial separation merge. Snap aim only applies this bonus when slider travel distance is passed, so it should be the same for flow. Cannot find any cases where values are affected, but in theory the only difference this can make is slider factor calculations. - Apply overlapping note factor to the acute bonus, so that direction changes that overlap are awarded less. A small speed multiplier increase is included to offset this - Move angular velocity calculation out of ODHO into the flow evaluator, and fix it referencing the wrong angle (2 objects back instead of the previous object) - 2 tiny code refactors --------- Co-authored-by: StanR <8269193+stanriders@users.noreply.github.com>
abf1a00591
·
2026-03-16 19:32:34 +00:00
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