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102 lines
3.3 KiB
C#
102 lines
3.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.IO;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Game.Rulesets;
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using osu.Game.Tests;
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namespace osu.Game.Tournament.Tests.NonVisual
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{
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public partial class DataLoadTest : TournamentHostTest
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{
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[Test]
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public void TestRulesetGetsValidOnlineID()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
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{
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try
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{
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var osu = new TestTournament(runOnLoadComplete: () =>
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{
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var storage = host.Storage.GetStorageForDirectory(Path.Combine("tournaments", "default"));
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using (var stream = storage.CreateFileSafely("bracket.json"))
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using (var writer = new StreamWriter(stream))
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{
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writer.Write(@"{
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""Ruleset"": {
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""ShortName"": ""taiko"",
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""OnlineID"": -1,
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""Name"": ""osu!taiko"",
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""InstantiationInfo"": ""osu.Game.Rulesets.OsuTaiko.TaikoRuleset, osu.Game.Rulesets.Taiko"",
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""Available"": true
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} }");
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}
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});
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LoadTournament(host, osu);
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osu.BracketLoadTask.WaitSafely();
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Assert.That(osu.Dependencies.Get<IBindable<RulesetInfo>>().Value.OnlineID, Is.EqualTo(1));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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[Test]
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public void TestUnavailableRuleset()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost())
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{
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try
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{
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var osu = new TestTournament(true);
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LoadTournament(host, osu);
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var storage = osu.Dependencies.Get<Storage>();
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Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(host.Storage.GetFullPath("."), "tournaments", "default")));
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}
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finally
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{
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host.Exit();
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}
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}
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}
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public partial class TestTournament : TournamentGameBase
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{
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private readonly bool resetRuleset;
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private readonly Action? runOnLoadComplete;
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public new Task BracketLoadTask => base.BracketLoadTask;
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public TestTournament(bool resetRuleset = false, [InstantHandle] Action? runOnLoadComplete = null)
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{
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this.resetRuleset = resetRuleset;
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this.runOnLoadComplete = runOnLoadComplete;
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}
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protected override void LoadComplete()
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{
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runOnLoadComplete?.Invoke();
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base.LoadComplete();
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if (resetRuleset)
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Ruleset.Value = new RulesetInfo(); // not available
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}
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}
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}
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}
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