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osu-lazer/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs
Dean Herbert 3849b11644
Fix "Hard Rock" mod affecting CS/AR in osu!mania
Closes https://github.com/ppy/osu/issues/25090.

Not sure if there are other exceptions we should account for here.
2023-10-12 19:48:47 +09:00

36 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Utils;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModHardRock : ModHardRock, IApplicableToHitObject
{
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModMirror)).ToArray();
public void ApplyToHitObject(HitObject hitObject)
{
var osuObject = (OsuHitObject)hitObject;
OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(osuObject);
}
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
base.ApplyToDifficulty(difficulty);
difficulty.CircleSize = Math.Min(difficulty.CircleSize * 1.3f, 10.0f); // CS uses a custom 1.3 ratio.
difficulty.ApproachRate = Math.Min(difficulty.ApproachRate * ADJUST_RATIO, 10.0f);
}
}
}