mirror of
https://github.com/ppy/osu.git
synced 2024-11-08 06:10:05 +08:00
105 lines
3.6 KiB
C#
105 lines
3.6 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Game.Beatmaps.Samples;
|
|
using osu.Game.Modes.Objects.Types;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps.Timing;
|
|
using osu.Game.Database;
|
|
|
|
namespace osu.Game.Modes.Taiko.Objects
|
|
{
|
|
public class DrumRoll : TaikoHitObject, IHasDistance
|
|
{
|
|
public double EndTime => StartTime + Distance / Velocity;
|
|
|
|
public double Duration => EndTime - StartTime;
|
|
|
|
/// <summary>
|
|
/// Raw length of the drum roll in positional length units.
|
|
/// </summary>
|
|
public double Distance { get; set; }
|
|
|
|
/// <summary>
|
|
/// Velocity of the drum roll in positional length units per millisecond.
|
|
/// </summary>
|
|
public double Velocity { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// The distance between ticks of this drumroll.
|
|
/// <para>Half of this value is the hit window of the ticks.</para>
|
|
/// </summary>
|
|
public double TickTimeDistance { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Number of drum roll ticks required for a "Good" hit.
|
|
/// </summary>
|
|
public double RequiredGoodHits { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Number of drum roll ticks required for a "Great" hit.
|
|
/// </summary>
|
|
public double RequiredGreatHits { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Total number of drum roll ticks.
|
|
/// </summary>
|
|
public int TotalTicks => Ticks.Count();
|
|
|
|
/// <summary>
|
|
/// Initializes the drum roll ticks if not initialized and returns them.
|
|
/// </summary>
|
|
public IEnumerable<DrumRollTick> Ticks => ticks ?? (ticks = createTicks());
|
|
|
|
private List<DrumRollTick> ticks;
|
|
|
|
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
|
|
{
|
|
base.ApplyDefaults(timing, difficulty);
|
|
|
|
Velocity = timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier / 1000;
|
|
TickTimeDistance = timing.BeatLengthAt(StartTime);
|
|
|
|
//TODO: move this to legacy conversion code to allow for direct division without special case.
|
|
if (difficulty.SliderTickRate == 3)
|
|
TickTimeDistance /= 3;
|
|
else
|
|
TickTimeDistance /= 4;
|
|
|
|
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
|
|
RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
|
|
}
|
|
|
|
private List<DrumRollTick> createTicks()
|
|
{
|
|
var ret = new List<DrumRollTick>();
|
|
|
|
if (TickTimeDistance == 0)
|
|
return ret;
|
|
|
|
bool first = true;
|
|
for (double t = StartTime; t < EndTime + (int)TickTimeDistance; t += TickTimeDistance)
|
|
{
|
|
ret.Add(new DrumRollTick
|
|
{
|
|
FirstTick = first,
|
|
PreEmpt = PreEmpt,
|
|
TickTimeDistance = TickTimeDistance,
|
|
StartTime = t,
|
|
Sample = new HitSampleInfo
|
|
{
|
|
Type = SampleType.None,
|
|
Set = SampleSet.Soft
|
|
}
|
|
});
|
|
|
|
first = false;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
}
|