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osu-lazer/osu.Game/Tests/Visual/PlacementBlueprintTestScene.cs
2021-07-08 16:36:41 +09:00

104 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose;
namespace osu.Game.Tests.Visual
{
[Cached(Type = typeof(IPlacementHandler))]
public abstract class PlacementBlueprintTestScene : OsuManualInputManagerTestScene, IPlacementHandler
{
protected readonly Container HitObjectContainer;
protected PlacementBlueprint CurrentBlueprint { get; private set; }
protected PlacementBlueprintTestScene()
{
base.Content.Add(HitObjectContainer = CreateHitObjectContainer().With(c => c.Clock = new FramedClock(new StopwatchClock())));
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize = 2;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(new EditorClock());
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
dependencies.CacheAs(new EditorBeatmap(playable));
return dependencies;
}
protected override void LoadComplete()
{
base.LoadComplete();
ResetPlacement();
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject, bool commit)
{
if (commit)
AddHitObject(CreateHitObject(hitObject));
ResetPlacement();
}
protected void ResetPlacement()
{
if (CurrentBlueprint != null)
Remove(CurrentBlueprint);
Add(CurrentBlueprint = CreateBlueprint());
}
public void Delete(HitObject hitObject)
{
}
protected override void Update()
{
base.Update();
CurrentBlueprint.UpdateTimeAndPosition(SnapForBlueprint(CurrentBlueprint));
}
protected virtual SnapResult SnapForBlueprint(PlacementBlueprint blueprint) =>
new SnapResult(InputManager.CurrentState.Mouse.Position, null);
public override void Add(Drawable drawable)
{
base.Add(drawable);
if (drawable is PlacementBlueprint blueprint)
{
blueprint.Show();
blueprint.UpdateTimeAndPosition(SnapForBlueprint(blueprint));
}
}
protected virtual void AddHitObject(DrawableHitObject hitObject) => HitObjectContainer.Add(hitObject);
protected virtual Container CreateHitObjectContainer() => new Container { RelativeSizeAxes = Axes.Both };
protected abstract DrawableHitObject CreateHitObject(HitObject hitObject);
protected abstract PlacementBlueprint CreateBlueprint();
}
}