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aa68ae4ff2
Was required to lock over `await` calls server-side. |
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.. | ||
IMultiplayerClient.cs | ||
IMultiplayerServer.cs | ||
InvalidStateChange.cs | ||
InvalidStateException.cs | ||
LockUntilDisposal.cs | ||
MultiplayerClientState.cs | ||
MultiplayerRoom.cs | ||
MultiplayerRoomSettings.cs | ||
MultiplayerRoomState.cs | ||
MultiplayerRoomUser.cs | ||
MultiplayerUserState.cs | ||
NotHostException.cs | ||
NotJoinedRoomException.cs | ||
UserAlreadyInMultiplayerRoom.cs |