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128 lines
4.9 KiB
C#
128 lines
4.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Input.Handlers;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
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{
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/// <summary>
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/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
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/// </summary>
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public const double MIN_TIME_RANGE = 150;
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/// <summary>
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/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
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/// </summary>
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public const double MAX_TIME_RANGE = 6000;
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protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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public IEnumerable<BarLine> BarLines;
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protected override bool RelativeScaleBeatLengths => true;
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protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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: base(ruleset, beatmap, mods)
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{
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BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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bool isForCurrentRuleset = Beatmap.BeatmapInfo.Ruleset.Equals(Ruleset.RulesetInfo);
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foreach (var p in ControlPoints)
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{
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// Mania doesn't care about global velocity
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p.Velocity = 1;
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p.BaseBeatLength *= Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
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// For non-mania beatmap, speed changes should only happen through timing points
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if (!isForCurrentRuleset)
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p.DifficultyPoint = new DifficultyControlPoint();
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}
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BarLines.ForEach(Playfield.Add);
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Config.BindWith(ManiaRulesetSetting.ScrollDirection, configDirection);
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configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
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Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
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}
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protected override void AdjustScrollSpeed(int amount)
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{
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this.TransformTo(nameof(relativeTimeRange), relativeTimeRange + amount, 200, Easing.OutQuint);
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}
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private double relativeTimeRange
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{
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get => MAX_TIME_RANGE / TimeRange.Value;
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set => TimeRange.Value = MAX_TIME_RANGE / value;
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}
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/// <summary>
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/// Retrieves the column that intersects a screen-space position.
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column GetColumnByPosition(Vector2 screenSpacePosition) => Playfield.GetColumnByPosition(screenSpacePosition);
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public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new ManiaPlayfieldAdjustmentContainer();
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protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
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public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
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protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
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public override DrawableHitObject<ManiaHitObject> CreateDrawableRepresentation(ManiaHitObject h)
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{
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switch (h)
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{
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case HoldNote holdNote:
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return new DrawableHoldNote(holdNote);
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case Note note:
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return new DrawableNote(note);
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default:
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return null;
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}
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}
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
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protected override ReplayRecorder CreateReplayRecorder(Replay replay) => new ManiaReplayRecorder(replay);
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}
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}
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