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osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuBlueprintContainer.cs
2023-06-24 01:52:53 +09:00

41 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
public partial class OsuBlueprintContainer : ComposeBlueprintContainer
{
public OsuBlueprintContainer(HitObjectComposer composer)
: base(composer)
{
}
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new OsuSelectionHandler();
public override HitObjectSelectionBlueprint? CreateHitObjectBlueprintFor(HitObject hitObject)
{
switch (hitObject)
{
case HitCircle circle:
return new HitCircleSelectionBlueprint(circle);
case Slider slider:
return new SliderSelectionBlueprint(slider);
case Spinner spinner:
return new SpinnerSelectionBlueprint(spinner);
}
return base.CreateHitObjectBlueprintFor(hitObject);
}
}
}