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osu-lazer/osu.Game/Overlays/SkinEditor
Dean Herbert a92e42bb84 Rename SkinnableTargetContainer to SkinComponentsContainer
Also use full `SkinComponentsContainerLookup` instead of the sub-type.
This will potentially be useful once we bring in per-ruleset targets.
2023-02-15 18:37:41 +09:00
..
SkinBlueprint.cs Rename ISkinnableDrawable to ISerialisableDrawable 2023-02-15 18:37:41 +09:00
SkinBlueprintContainer.cs Rename ISkinnableTarget to ISerialisableDrawableContainer 2023-02-15 18:37:41 +09:00
SkinComponentToolbox.cs Rename ISkinnableDrawable to ISerialisableDrawable 2023-02-15 18:37:41 +09:00
SkinEditor.cs Rename SkinnableTargetContainer to SkinComponentsContainer 2023-02-15 18:37:41 +09:00
SkinEditorChangeHandler.cs Move extension methods closer to serialisation classes 2023-02-15 18:37:41 +09:00
SkinEditorOverlay.cs Add parameter hint for optional bool value 2023-02-03 15:18:40 +09:00
SkinEditorSceneLibrary.cs Move skin editor to overlays namespace 2023-02-02 14:00:31 +09:00
SkinSelectionHandler.cs Rename ISkinnableDrawable to ISerialisableDrawable 2023-02-15 18:37:41 +09:00
SkinSettingsToolbox.cs Handle changes to SettingSource skin element settings 2023-02-06 14:42:59 +09:00