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osu-lazer/osu.Game/Storyboards/StoryboardLayer.cs
2017-09-13 11:22:24 +02:00

34 lines
1013 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
namespace osu.Game.Storyboards
{
public class StoryboardLayer
{
public string Name;
public int Depth;
public bool EnabledWhenPassing = true;
public bool EnabledWhenFailing = true;
private readonly List<IStoryboardElement> elements = new List<IStoryboardElement>();
public IEnumerable<IStoryboardElement> Elements => elements;
public StoryboardLayer(string name, int depth)
{
Name = name;
Depth = depth;
}
public void Add(IStoryboardElement element)
{
elements.Add(element);
}
public DrawableStoryboardLayer CreateDrawable()
=> new DrawableStoryboardLayer(this) { Depth = Depth, };
}
}