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35 lines
1.5 KiB
C#
35 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation.SkinComponents
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{
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public static class BeatmapAttributeTextStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.SkinComponents.BeatmapAttributeText";
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/// <summary>
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/// "Attribute"
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/// </summary>
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public static LocalisableString Attribute => new TranslatableString(getKey(@"attribute"), "Attribute");
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/// <summary>
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/// "The attribute to be displayed."
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/// </summary>
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public static LocalisableString AttributeDescription => new TranslatableString(getKey(@"attribute_description"), "The attribute to be displayed.");
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/// <summary>
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/// "Template"
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/// </summary>
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public static LocalisableString Template => new TranslatableString(getKey(@"template"), "Template");
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/// <summary>
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/// "Supports {{Label}} and {{Value}}, but also including arbitrary attributes like {{StarRating}} (see attribute list for supported values)."
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/// </summary>
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public static LocalisableString TemplateDescription => new TranslatableString(getKey(@"template_description"), @"Supports {{Label}} and {{Value}}, but also including arbitrary attributes like {{StarRating}} (see attribute list for supported values).");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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