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Beatmaps
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pass new hitobject properties through beatmap converters
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2023-04-30 19:20:42 +02:00 |
Configuration
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Removed unnecessary directives that were added automatically and I forgot to remove
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2023-01-10 12:44:27 +00:00 |
Difficulty
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Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
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2022-11-19 16:53:35 +01:00 |
Edit
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Only allow hit placement when left mouse is clicked
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2023-04-04 18:40:10 +02:00 |
Judgements
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Fix test, make strong hits have LargeBonus judgement
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2022-08-30 15:00:46 +02:00 |
Mods
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Limit taiko playfield aspect ratio to 5:4 - 16:9
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2023-04-26 18:05:47 +02:00 |
Objects
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Add parent hitobject to strong hits
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2023-05-09 19:30:54 +09:00 |
Properties
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Replays
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Use AsNonNull() instead.
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2022-07-02 19:48:32 +08:00 |
Resources
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Add conversion tests
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2023-02-09 23:23:58 +01:00 |
Scoring
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Reimplement classic scoring mode
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2023-05-09 20:21:38 +09:00 |
Skinning
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Move judgement text creation to base class and tidy things up
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2022-12-24 12:22:36 +08:00 |
UI
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Merge remote-tracking branch 'upstream/master' into sample-control-points
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2023-04-30 19:47:03 +02:00 |
osu.Game.Rulesets.Taiko.csproj
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Update netstandard2.1 references to net6.0
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2022-12-16 17:16:13 +09:00 |
TaikoInputManager.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TaikoRuleset.cs
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Initial implementation of ScoreV2
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2023-05-09 19:33:33 +09:00 |
TaikoSettingsSubsection.cs
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Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu
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2023-01-10 11:57:21 +00:00 |
TaikoSkinComponentLookup.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
TaikoSkinComponents.cs
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Add legacy taiko kiai glow element
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2022-11-30 00:44:20 +01:00 |