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osu-lazer/osu.Game/Screens/Edit/BackgroundDimMenuItem.cs
2023-01-15 14:39:34 +03:00

47 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
namespace osu.Game.Screens.Edit
{
internal class BackgroundDimMenuItem : MenuItem
{
private readonly Bindable<float> backgroundDim;
private readonly Dictionary<float, TernaryStateRadioMenuItem> menuItemLookup = new Dictionary<float, TernaryStateRadioMenuItem>();
public BackgroundDimMenuItem(Bindable<float> backgroundDim)
: base(GameplaySettingsStrings.BackgroundDim)
{
Items = new[]
{
createMenuItem(0f),
createMenuItem(0.25f),
createMenuItem(0.5f),
createMenuItem(0.75f),
};
this.backgroundDim = backgroundDim;
backgroundDim.BindValueChanged(dim =>
{
foreach (var kvp in menuItemLookup)
kvp.Value.State.Value = kvp.Key == dim.NewValue ? TernaryState.True : TernaryState.False;
}, true);
}
private TernaryStateRadioMenuItem createMenuItem(float dim)
{
var item = new TernaryStateRadioMenuItem($"{dim * 100}%", MenuItemType.Standard, _ => updateOpacity(dim));
menuItemLookup[dim] = item;
return item;
}
private void updateOpacity(float dim) => backgroundDim.Value = dim;
}
}