.. |
Backgrounds
|
Rewrite storyboard clock management in slightly different way
|
2022-01-11 22:00:04 +01:00 |
Containers
|
Use correct effect points when EarlyActivationMilliseconds is not zero
|
2021-12-04 22:31:55 -06:00 |
Cursor
|
Change from click to mousedown+mouseup and only play when cursor is visible
|
2022-02-02 14:44:06 +09:00 |
OpenGL/Vertices
|
Fix FTB causing flashlight to block vision correctly
|
2019-07-23 15:17:02 +09:00 |
Sprites
|
Remove unused params from BDL methods
|
2022-01-15 01:06:39 +01:00 |
UserInterface
|
Merge branch 'master' into textbox-AllowIme-false
|
2022-01-18 17:03:51 +09:00 |
UserInterfaceV2
|
Fix most open compound words in identifiers being closed
|
2021-12-27 20:26:28 -08:00 |
DateTooltip.cs
|
Fix most open compound words in identifiers being closed
|
2021-12-27 20:26:28 -08:00 |
DrawableDate.cs
|
Add back .ToLocalTime() call to DrawableDate
|
2021-12-16 18:25:29 +09:00 |
ErrorTextFlowContainer.cs
|
Adjust game-side text flow containers to part-based model
|
2021-10-29 06:34:08 +02:00 |
IHasAccentColour.cs
|
Constrain transformable with class.
|
2019-12-09 17:45:26 +08:00 |
OsuColour.cs
|
Fix most open compound words in identifiers being closed
|
2021-12-27 20:26:28 -08:00 |
OsuFont.cs
|
Add alternate Torus font
|
2021-10-03 23:36:39 +02:00 |
OsuIcon.cs
|
Fix most open compound words in identifiers being closed
|
2021-12-27 20:26:28 -08:00 |
ParticleExplosion.cs
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
ParticleSpewer.cs
|
Apply batch fixing of built-in types using var
|
2021-10-27 13:04:41 +09:00 |
ScreenshotManager.cs
|
Update UI cases where repeat should not be handled
|
2021-11-18 13:13:36 +09:00 |