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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonNotePiece.cs
2023-01-31 19:52:58 -06:00

113 lines
3.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal partial class ArgonNotePiece : CompositeDrawable
{
public const float NOTE_HEIGHT = 42;
public const float NOTE_ACCENT_RATIO = 0.82f;
public const float CORNER_RADIUS = 3.4f;
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Box colouredBox;
private readonly Box shadow;
public ArgonNotePiece()
{
RelativeSizeAxes = Axes.X;
Height = NOTE_HEIGHT;
CornerRadius = CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
{
shadow = new Box
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = NOTE_ACCENT_RATIO,
Masking = true,
CornerRadius = CORNER_RADIUS,
Children = new Drawable[]
{
colouredBox = new Box
{
RelativeSizeAxes = Axes.Both,
}
}
},
new Circle
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = CORNER_RADIUS * 2,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 4,
Icon = FontAwesome.Solid.AngleDown,
Size = new Vector2(20),
Scale = new Vector2(1, 0.7f)
}
};
}
[BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
if (drawableObject != null)
{
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true);
}
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
colouredBox.Anchor = colouredBox.Origin = direction.NewValue == ScrollingDirection.Up
? Anchor.TopCentre
: Anchor.BottomCentre;
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
}
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
colouredBox.Colour = ColourInfo.GradientVertical(
accent.NewValue.Lighten(0.1f),
accent.NewValue
);
shadow.Colour = accent.NewValue.Darken(0.5f);
}
}
}