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osu-lazer/osu.Game.Tournament.Tests/Components/TestSceneTournamentBeatmapPanel.cs
2022-11-27 00:00:27 +09:00

44 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Tests.Components
{
public partial class TestSceneTournamentBeatmapPanel : TournamentTestScene
{
/// <remarks>
/// Warning: the below API instance is actually the online API, rather than the dummy API provided by the test.
/// It cannot be trivially replaced because setting <see cref="OsuTestScene.UseOnlineAPI"/> to <see langword="true"/> causes <see cref="OsuTestScene.API"/> to no longer be usable.
/// </remarks>
[Resolved]
private IAPIProvider api { get; set; }
[BackgroundDependencyLoader]
private void load()
{
var req = new GetBeatmapRequest(new APIBeatmap { OnlineID = 1091460 });
req.Success += success;
api.Queue(req);
}
private void success(APIBeatmap beatmap)
{
Add(new TournamentBeatmapPanel(new TournamentBeatmap(beatmap))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
}
}