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osu-lazer/osu.Game.Rulesets.Osu/UI/ReplayAnalysis/HitMarkerMovement.cs

51 lines
1.4 KiB
C#

using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
{
public partial class HitMarkerMovement : HitMarker
{
public HitMarkerMovement()
{
const float length = 5;
Colour = Color4.Gray.Opacity(0.4f);
InternalChildren = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(3, length),
Colour = Colour4.Black.Opacity(0.5F)
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(3, length),
Rotation = 90,
Colour = Colour4.Black.Opacity(0.5F)
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(1, length),
},
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(1, length),
Rotation = 90,
}
};
}
}
}