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51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
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{
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public partial class HitMarkerMovement : HitMarker
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{
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public HitMarkerMovement()
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{
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const float length = 5;
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Colour = Color4.Gray.Opacity(0.4f);
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(3, length),
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Colour = Colour4.Black.Opacity(0.5F)
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},
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(3, length),
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Rotation = 90,
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Colour = Colour4.Black.Opacity(0.5F)
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},
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(1, length),
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},
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new Box
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(1, length),
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Rotation = 90,
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}
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};
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}
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}
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}
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