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osu-lazer/osu.Game.Rulesets.Catch/Skinning/Default/FruitPiece.cs
Dean Herbert e87b541c58 Add fade to banana's lighting as it approaches the catcher
This also avoids using the `UprightScalingContainer` (and allows for
scale adjust in the process).
2022-10-28 18:29:59 +09:00

51 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Skinning.Default
{
internal class FruitPiece : CatchHitObjectPiece
{
/// <summary>
/// Because we're adding a border around the fruit, we need to scale down some.
/// </summary>
public const float RADIUS_ADJUST = 1.1f;
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
protected override Drawable BorderPiece { get; }
protected override Drawable HyperBorderPiece { get; }
public FruitPiece()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new[]
{
new FruitPulpFormation
{
AccentColour = { BindTarget = AccentColour },
VisualRepresentation = { BindTarget = VisualRepresentation }
},
BorderPiece = new BorderPiece(),
HyperBorderPiece = new HyperBorderPiece()
};
}
protected override void LoadComplete()
{
base.LoadComplete();
IndexInBeatmap.BindValueChanged(index =>
{
VisualRepresentation.Value = Fruit.GetVisualRepresentation(index.NewValue);
}, true);
}
}
}