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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs

86 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneDifficultyDelete : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override bool IsolateSavingFromDatabase => false;
[Resolved]
private OsuGameBase game { get; set; } = null!;
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
private BeatmapSetInfo importedBeatmapSet = null!;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null!)
=> beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First());
public override void SetUpSteps()
{
AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game, virtualTrack: true).GetResultSafely());
base.SetUpSteps();
}
[Test]
public void TestDeleteDifficulties()
{
Guid deletedDifficultyID = Guid.Empty;
int countBeforeDeletion = 0;
string beatmapSetHashBefore = string.Empty;
for (int i = 0; i < 12; i++)
{
// Will be reloaded after each deletion.
AddUntilStep("wait for editor to load", () => Editor?.ReadyForUse == true);
AddStep("store selected difficulty", () =>
{
deletedDifficultyID = EditorBeatmap.BeatmapInfo.ID;
countBeforeDeletion = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count;
beatmapSetHashBefore = Beatmap.Value.BeatmapSetInfo.Hash;
});
AddStep("click File", () => this.ChildrenOfType<DrawableOsuMenuItem>().First().TriggerClick());
if (i == 11)
{
// last difficulty shouldn't be able to be deleted.
AddAssert("Delete menu item disabled", () => getDeleteMenuItem().Item.Action.Disabled);
}
else
{
AddStep("click delete", () => getDeleteMenuItem().TriggerClick());
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null);
AddStep("confirm", () => InputManager.Key(Key.Number1));
AddAssert($"difficulty {i} is deleted", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID));
AddAssert("count decreased by one", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1));
AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore));
}
}
}
private DrawableOsuMenuItem getDeleteMenuItem() => this.ChildrenOfType<DrawableOsuMenuItem>()
.Single(item => item.ChildrenOfType<SpriteText>().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal)));
}
}