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osu-lazer/osu.Game.Tests/Resources/TestResources.cs
Dean Herbert 654b47c7ec Move "excess mods" test behaviour to local usages
There were only two of these, so it doesn't make sense to add extra
complexity in the test resources class.
2021-12-13 16:41:30 +09:00

205 lines
7.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
namespace osu.Game.Tests.Resources
{
public static class TestResources
{
public const double QUICK_BEATMAP_LENGTH = 10000;
private static readonly TemporaryNativeStorage temp_storage = new TemporaryNativeStorage("TestResources");
public static DllResourceStore GetStore() => new DllResourceStore(typeof(TestResources).Assembly);
public static Stream OpenResource(string name) => GetStore().GetStream($"Resources/{name}");
public static Stream GetTestBeatmapStream(bool virtualTrack = false) => OpenResource($"Archives/241526 Soleily - Renatus{(virtualTrack ? "_virtual" : "")}.osz");
/// <summary>
/// Retrieve a path to a copy of a shortened (~10 second) beatmap archive with a virtual track.
/// </summary>
/// <remarks>
/// This is intended for use in tests which need to run to completion as soon as possible and don't need to test a full length beatmap.</remarks>
/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
public static string GetQuickTestBeatmapForImport()
{
string tempPath = getTempFilename();
using (var stream = OpenResource("Archives/241526 Soleily - Renatus_virtual_quick.osz"))
using (var newFile = File.Create(tempPath))
stream.CopyTo(newFile);
Assert.IsTrue(File.Exists(tempPath));
return tempPath;
}
/// <summary>
/// Retrieve a path to a copy of a full-fledged beatmap archive.
/// </summary>
/// <param name="virtualTrack">Whether the audio track should be virtual.</param>
/// <returns>A path to a copy of a beatmap archive (osz). Should be deleted after use.</returns>
public static string GetTestBeatmapForImport(bool virtualTrack = false)
{
string tempPath = getTempFilename();
using (var stream = GetTestBeatmapStream(virtualTrack))
using (var newFile = File.Create(tempPath))
stream.CopyTo(newFile);
Assert.IsTrue(File.Exists(tempPath));
return tempPath;
}
private static string getTempFilename() => temp_storage.GetFullPath(Guid.NewGuid() + ".osz");
private static int importId;
/// <summary>
/// Create a test beatmap set model.
/// </summary>
/// <param name="difficultyCount">Number of difficulties. If null, a random number between 1 and 20 will be used.</param>
/// <param name="rulesets">Rulesets to cycle through when creating difficulties. If <c>null</c>, osu! ruleset will be used.</param>
public static BeatmapSetInfo CreateTestBeatmapSetInfo(int? difficultyCount = null, RulesetInfo[] rulesets = null)
{
int j = 0;
RulesetInfo getRuleset() => rulesets?[j++ % rulesets.Length] ?? new OsuRuleset().RulesetInfo;
int setId = Interlocked.Increment(ref importId);
var metadata = new BeatmapMetadata
{
// Create random metadata, then we can check if sorting works based on these
Artist = "Some Artist " + RNG.Next(0, 9),
Title = $"Some Song (set id {setId}) {Guid.NewGuid()}",
AuthorString = "Some Guy " + RNG.Next(0, 9),
};
var beatmapSet = new BeatmapSetInfo
{
OnlineID = setId,
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
DateAdded = DateTimeOffset.UtcNow,
Metadata = metadata
};
foreach (var b in getBeatmaps(difficultyCount ?? RNG.Next(1, 20)))
beatmapSet.Beatmaps.Add(b);
return beatmapSet;
IEnumerable<BeatmapInfo> getBeatmaps(int count)
{
for (int i = 0; i < count; i++)
{
int beatmapId = setId * 1000 + i;
int length = RNG.Next(30000, 200000);
double bpm = RNG.NextSingle(80, 200);
float diff = (float)i / count * 10;
string version = "Normal";
if (diff > 6.6)
version = "Insane";
else if (diff > 3.3)
version = "Hard";
var rulesetInfo = getRuleset();
yield return new BeatmapInfo
{
OnlineID = beatmapId,
DifficultyName = $"{version} {beatmapId} (length {TimeSpan.FromMilliseconds(length):m\\:ss}, bpm {bpm:0.#})",
StarRating = diff,
Length = length,
BPM = bpm,
Ruleset = rulesetInfo,
RulesetID = rulesetInfo.ID ?? -1,
Metadata = metadata,
BaseDifficulty = new BeatmapDifficulty
{
OverallDifficulty = diff,
}
};
}
}
}
/// <summary>
/// Create a test score model.
/// </summary>
/// <param name="ruleset">The ruleset for which the score was set against.</param>
/// <returns></returns>
public static ScoreInfo CreateTestScoreInfo(RulesetInfo ruleset = null) =>
CreateTestScoreInfo(CreateTestBeatmapSetInfo(1, new[] { ruleset ?? new OsuRuleset().RulesetInfo }).Beatmaps.First());
/// <summary>
/// Create a test score model.
/// </summary>
/// <param name="beatmap">The beatmap for which the score was set against.</param>
/// <returns></returns>
public static ScoreInfo CreateTestScoreInfo(BeatmapInfo beatmap) => new ScoreInfo
{
User = new APIUser
{
Id = 2,
Username = "peppy",
CoverUrl = "https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
},
BeatmapInfo = beatmap,
Ruleset = beatmap.Ruleset,
RulesetID = beatmap.Ruleset.ID ?? 0,
Mods = new Mod[] { new TestModHardRock(), new TestModDoubleTime() },
TotalScore = 2845370,
Accuracy = 0.95,
MaxCombo = 999,
Position = 1,
Rank = ScoreRank.S,
Date = DateTimeOffset.Now,
Statistics = new Dictionary<HitResult, int>
{
[HitResult.Miss] = 1,
[HitResult.Meh] = 50,
[HitResult.Ok] = 100,
[HitResult.Good] = 200,
[HitResult.Great] = 300,
[HitResult.Perfect] = 320,
[HitResult.SmallTickHit] = 50,
[HitResult.SmallTickMiss] = 25,
[HitResult.LargeTickHit] = 100,
[HitResult.LargeTickMiss] = 50,
[HitResult.SmallBonus] = 10,
[HitResult.SmallBonus] = 50
},
};
private class TestModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1;
}
private class TestModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1;
}
}
}